The game is designed so that people have to log on regularly, if you protect too much they will only log on occasionally, if they feel like it today You have to look at the whole picture, what affects what else when you change something Once you start off down that path then there will be more people asking for protection for other buildings and so on. Allowing a motivated goods building for a guild member would encourage players to stay in the game and have fun!īy making more and more buildings safe from plundering, it will have the effect i described above It's time to help those players trying to build, and a guild is the best place to start. up to ten plunderings per day.I'm not even trying to do anything anymore, I'll better just use my time on something else for now" "I'm 70something out of 70something place in my neighbourhood, But for months. They have left the game so they will not be on this post to express their feelings. Why so many inactives? During my years playing FoE many players have expressed their total depair at trying to build goods with the constant plundering. Plunderers can also hit other buildings anyway, Mad Scientist Lab seems a favourite, even houses.Ī new GB even adds more salt to the wounds as it encourages plundering. It may well be that members will still just hit the AID button anyway. I am suggesting that guild members should be able to motivate goods buildings for a guildmate to protect against plundering. I am not even saying DO NOT ALLOW PLUNDERING. There is PvP, there is GvG, and soon the Expeditions. So I suggest inno are pampering to a chosen few. whereas active players total approx 2,800, and from that total only just over 1,000 are active fighters. In one World alone inactives total over 15,600. Plundering.why NOT have guild members help their unfortunate guildmates?Īnd let's face it, not all players will get AIDED anyway, especially in guilds hiding behind inactive players.
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